Monday, 2024-05-06, 6:39 AM
Welcome Guest | RSS
Sonicfactor mugen
Main | Registration | Login
[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Sonicfactor Forum » Mugen » Problems with Mugen » Flying Debris on getHit (really advanced)
Flying Debris on getHit (really advanced)
Chidori55Date: Sunday, 2008-09-21, 11:59 AM | Message # 1
Genin
Group: Users
Messages: 30
Status: Offline
has not been tested but i think it works. it's been tested by other people

Code:

[State -3, Place Decider]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(guarded) = 0
trigger1 = MoveType = H
v = 59
value = GetHitVar(groundtype)
IgnoreHitPause = 1

[State -3, Sparks]
type = VarAdd
trigger1 = Time = 0
trigger1 = GetHitVar(guarded) = 0
trigger1 = MoveType = H
v = 57
value = floor(GetHitVar(damage)/8) ;Change this to get more or less
IgnoreHitPause = 1

;Three helper sctrls, one for hi,medium, and low
[State -3, Helper]
type = Helper
triggerall = Var(57) > 0
trigger1 = Var(57) > 0&&var(57) := var(57) - 1
trigger1 = Var(59) = 1
helpertype = normal
name = "Spark"
postype = p1
pos = 1,-76
facing = 1
stateno = 4000
ownpal = 0
IgnoreHitPause = 1

[State -3, Helper]
type = Helper
triggerall = Var(57) > 0
trigger1 = Var(57) > 0&&var(57) := var(57) - 1
trigger1 = Var(59) = 2
helpertype = normal
name = "Spark"
postype = p1
pos = 5,-55
facing = 1
stateno = 4000
ownpal = 0
IgnoreHitPause = 1

[State -3, Helper]
type = Helper
triggerall = Var(57) > 0
trigger1 = Var(57) > 0&&var(57) := var(57) - 1
trigger1 = Var(59) = 3
helpertype = normal
name = "Debris"
postype = p1
pos = 9,-15
facing = 1
stateno = 4000 ;Change this to whatever, this will be the state of the chunk/debris
ownpal = 0
IgnoreHitPause = 1

;Hit sounds optional.
[State -3, Hit Sound1]
type = PlaySnd
triggerall = Time = 0
trigger1 = GetHitVar(guarded) = 0
trigger1 = GetHitVar(animtype) = 0||GetHitVar(animtype) = 3
trigger1 = MoveType = H
value = 10000, 0
IgnoreHitPause = 1

[State -3, Hit Sound2]
type = PlaySnd
triggerall = Time = 0
trigger1 = GetHitVar(guarded) = 0
trigger1 = GetHitVar(animtype) = 1||GetHitVar(animtype) > 3
trigger1 = MoveType = H
value = 10000, 1
IgnoreHitPause = 1

[State -3, Hit Sound3]
type = PlaySnd
triggerall = Time = 0
trigger1 = GetHitVar(guarded) = 0
trigger1 = GetHitVar(animtype) = 2
trigger1 = MoveType = H
value = 10000, 2
IgnoreHitPause = 1


 
Sonicfactor Forum » Mugen » Problems with Mugen » Flying Debris on getHit (really advanced)
  • Page 1 of 1
  • 1
Search:

Login form

Site friends
Image and video hosting by TinyPic Image and video hosting by TinyPic Image and video hosting by TinyPic

Our poll
Rate my site
1. Excellent
2. Good
3. Awful
4. Normal
5. Bad
Total of answers: 122


Copyright MyCorp © 2024
Create a free website with uCoz

Get your own Chat Box! Go Large!