[StateDef 700]
type = C
movetype= A
physics = C
juggle = 1
velset = 0,0
ctrl = 0
anim = 700
poweradd = -50
sprpriority = 2 [State 700, 1]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
damage = 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
[State 0, PosAdd]
type = PosAdd
trigger1 = AnimElem = 2
x = 200
y = 0
[State 0, Turn]
type = Turn
trigger1 = AnimElem = 2
[State 700, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1